Posts by Frank Deardurff
Deep in the Desert
I didn’t date this one but I’m guessing early 2000’s I was working on negative space again with having a water level below the land elements and then negative space in the pipe structure. For negative space you had to create an element and then make it overlap with negative positioning. Looks more simplistic than…
Read MoreCrystal Observation
I liked the reflections and colors in this sunset and crystal tower from 2005.
Read MoreCold and Icy
Futuristic landscape from this 2001 art. Was going for sci-fi and working with some motion. Looked like a scene from a video game in the day.
Read MoreCity Top
This one was rendered back in 2000 – working with shapes inside of glass. Placement was a bit tricky but I liked how it came out.
Read MoreChristmas 2006
This came out as I hoped but looking back now I notice a few small details I should’ve added. The text was done in Photoshop but everything else was done in Bryce 3D.
Read MoreChristmas 2003
A lot of work here. Remember this is not a photo nor was it done in photoshop this was all done in Bryce 3D with wire frame modeling. Except maybe the “Bethlehem Star”. I can’t recall now as that was many years ago.
Read MoreCastle City
This is the second rendering of this art. The first was “Before Castle City“. I took the original art and went a bit more futuristic with this 3D rendering from 2001.
Read MoreCanister Row
2005 art using Bryce 3D – alignment is tricky in wireframe.
Read MoreCaged
Okay, this one was a little odd. But it was 2001 and was still mastering 3D shapes inside other 3D shapes.
Read MoreBreaking
This was my first attempt on using negative elements to create two halves of an object. A lot of time spent on this one as there are several elements stacked in a close proximity before rending the solid model.
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