3D Artwork From Frank Deardurff
These artwork pieces are done with software called Bryce 3D. Many of these were designed nearly 20 years ago and were on a site that I had called "My Digital Dreams". Some of them were originally displayed at Deardurff.com my original site which I've now converted to genealogy research. These images are designed in a wireframe workspace to get the layouts and materials are then applied before rendering for the final artwork. Quite time-consuming but also fun and rewarding. Click the images below to see them larger on their own page.
First Image
This is the first image I created using the Bryce 3D software. A challenge getting the placement as I wanted.
Exploding
This was more work than it might appear. Working with many elements to come up with this art from 2002. This is another of my favorites as I like the colors, refraction and just the illustration of energy. Plus I know the amount of time it took to construct this rendering.
Erupting
This one was kind of different from 2002. Decided to have two ground/sea level planes which kind of gave the eruption more impact.
Energy Station
2002 sci-fi landscape. Mostly done in Bryce except for the current elements which I did in Photoshop.
Duality
This one is from 2003 working with reflections and materials mostly. Looking to see how sky elements reflected depending on placement of the horizon.
Downtown
I like how this one turned out. A lot of time into this futuristic city landscape. Everything was done in Bryce 3D except the motion of the ship which I did in photoshop. This piece was done in 2003
Deep in the Desert
I didn’t date this one but I’m guessing early 2000’s I was working on negative space again with having a water level below the land elements and then negative space in the pipe structure. For negative space you had to create an element and then make it overlap with negative positioning. Looks more simplistic than…
Cold and Icy
Futuristic landscape from this 2001 art. Was going for sci-fi and working with some motion. Looked like a scene from a video game in the day.
City Top
This one was rendered back in 2000 – working with shapes inside of glass. Placement was a bit tricky but I liked how it came out.
Christmas 2006
This came out as I hoped but looking back now I notice a few small details I should’ve added. The text was done in Photoshop but everything else was done in Bryce 3D.
Christmas 2003
A lot of work here. Remember this is not a photo nor was it done in photoshop this was all done in Bryce 3D with wire frame modeling. Except maybe the “Bethlehem Star”. I can’t recall now as that was many years ago.
Castle City
This is the second rendering of this art. The first was “Before Castle City“. I took the original art and went a bit more futuristic with this 3D rendering from 2001.
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