3D Artwork From Frank Deardurff
These artwork pieces are done with software called Bryce 3D. Many of these were designed nearly 20 years ago and was on a site that I had called "My Digital Dreams". Some of them were originally displayed at Deardurff.com my original site which I've not converted to genealogy research. These images are designed in a wireframe workspace to get the layouts and materials are then applied before rendering for the final artwork. Quite time consuming but also fun and rewarding.
Futuristic landscape from this 2001 art. Was going for sci-fi and working with some motion. Looked like a scene from a video game in the day.
This one was rendered back in 2000 – working with shapes inside of glass. Placement was a bit tricky but I liked how it came out.
This came out as I hoped but looking back now I notice a few small details I should’ve added. The text was done in Photoshop but everything else was done in Bryce 3D.
A lot of work here. Remember this is not a photo nor was it done in photoshop this was all done in Bryce 3D with wire frame modeling. Except maybe the “Bethlehem Star”. I can’t recall now as that was many years ago.
This is the second rendering of this art. The first was “Before Castle City“. I took the original art and went a bit more futuristic with this 3D rendering from 2001.
2005 art using Bryce 3D – alignment is tricky in wireframe.
Okay, this one was a little odd. But it was 2001 and was still mastering 3D shapes inside other 3D shapes.
This was my first attempt on using negative elements to create two halves of an object. A lot of time spent on this one as there are several elements stacked in a close proximity before rending the solid model.
One of the first pieces I did in Bryce 3D pretty rough but it helps to document progress.
A surrealistic landscape. In this one I was learning how to place elements inside other elements. As you can imagine it was a challenge since items are put together in wire frame mode. meaning they look like a ball of screen wire.